Published On: Tue, Feb 13th, 2024

Apex Legends Season 20 update patch notes – Balance changes, map updates and more | Gaming | Entertainment

Apex Legends Season 20 has a February 13 release date on consoles and PC. In addition to new Battle Pass rewards, unlockable Legends and map changes, the new season launches alongside a massive new update. As you can see from the patch notes below, the new Season 20 update introduces a 120Hz performance mode for PS5 and Xbox Series X|S. Legends have also been tweaked, with heavy characters given medium-rig first-person movement animations to make them feel less sluggish. As for the map, the Apex Games Museum on World’s Edge has a new exhibit that honours the history of the Outlands and the origin of the Games. Check out the full list of patch notes below.

Apex Legends Season 20 Patch Notes…

• Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do

  – Clubs are being retired—check out the Highlights blog for more details

• Events moved into a dedicated tab in the Lobby (out of Seasonal tab)


Crafting 2.0

• Crafting Rotation is no more, all weapons and loot are back on the floor

• Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners

• Inventory can now be accessed from the Crafting menu

• Rampart’s Big Maude

 – All paintball weapons are now free, dispense time increased

 – Increased variety of weapons, but gold kitted weapons no longer offered

 – One free weapon per player, per match (Loba can steal a second with Black Market)

• Replicators

 – Each individual Replicator is now single-use per player, per match

 – Every game will start with 12 spawned

 – Decreased interaction time with instant printing

 – Printed items left alone will auto-eject from the Replicator after some time

Care Package Weapon Rotation

• EVA-8 enters the Care Package

• Prowler returns to the floor

Gold Weapons Rotation

• R-301, RE-45, Mastiff, Devotion, 30-30


Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)

• Now use medium-rig first-person movement animations

• Actual game speeds have not changed, these Legends will feel less sluggish when running

Support Legends

• Extended Supply Bin contents have been improved (see below)


• Sling: Sling Weapons now have all White attachments while equipped

• Tempest: effect radius for ally range has been increased to 90m (was 13m)


• Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade


• Dark Veil:

 – lifetime decreased to 15s (was 25s)

 – length decreased to 40m (was 55m)


• Radiant Flash

 – Cooldown increased to 26s (was 21s)

 – Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)

 – Temporary Shield generation time increased to 9s (was 8s)

• Energy Barricade

 – Mine duration reduced to 45s (was 60s)

 – Mine HP reduced to 200HP (was 250HP)

 – The distance at which mines are removed when deployed too close to one another has been increased by ~100%


• Surveillance Drone

 – Speed of drone recall has been increased slightly

 – Transitions going in and out of drone are now faster


• Gravity Lift: cooldown increased to 25s (was 20s)


• In modes with Upgrade Cores enabled, Lifeline’s Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor

Mad Maggie

• Wrecking Ball

 – Will no longer be destroyed on first enemy hit

 – Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later

 – The same player cannot be hit again by the ball for 2s after first impact

 – Players can only be affected by the shellshock and knockback effects once

 – Will now bounce through devices it hits and destroys


• Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances


• Insider Knowledge

 – Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)

 – This also applies to Ring Console or Survey Beacon scans


Map Updates

• The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs.

• Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind.

• Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season.


• Feel the energy as the crowd comes alive in our first custom Mixtape map!

• Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay

• Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control

• Get hyped listening to the cheers from the crowd in the arena stands


• Mixtape

 – Updated Loadouts to reflect Weapon Meta changes

 – Gun Run: removed Charge Rifle, added Kraber

• NEW LTM: Straight Shot—check out the collection event blog for more details

 – Players spawn above a random POI and skydive in, no Jumpmaster

 – Weapons spawn kitted at different rarities, streamlining loot

 – Reduced Lobby to 30 players and shorter rounds

 – Requeue with your party directly from the death screen

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