Published On: Tue, Jan 30th, 2024

Diablo 4 update 1.3.1 release date, launch time and FULL patch notes | Gaming | Entertainment


Diablo 4 developer Blizzard has announced plans to release a brand new update later this week. Just a week removed from the launch of Season of the Construct, Blizzard has made a selection of gameplay tweaks and bug fixes to Diablo 4. As you can see from the patch notes below, countless balance changes have been made to the Seneschal’s abilities. Fans will be pleased to hear that the majority of changes result in the companion dealing increased damage. Elsewhere, Blizzard has changed the layout and monster spawns of multiple dungeons, while also adjusting the Suppressor affix. Diablo 4 update 1.3.1 has a February 1 release date and a 6pm GMT UK launch time.

Diablo update 1.3.1 patch notes…

GAME UPDATES

• The Suppressor affix has been adjusted.

 – The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.

 – The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.

• We’ve adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.

• Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil’s Tier.

Season of the Construct

• The following updates have been applied to the Seneschal’s abilities.

 – Gyrate: Damage increased by 30%.

 – Pummel: Damage increased by 30%.

 – Bushwhack: Damage increased by 20%.

 – Impale: Damage increased by 30%.

 – Focus Fire: Damage increased by 20%.

 – Lightning Bolt: Damage increased by 20%.

 – Firefly: Damage increased by 10%.

 – Tempest: Damage increased by 10%.

 – Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1.

      – At level 10, the healing is increased from 40% to 50% of Maximum Life.

 – Frigid Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.

 – Bleeding Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.

 – Electrocution Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.

 – Poison Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.

 – Dusk Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.

 – Burning Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.

BUG FIXES

Accessibility

• Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.

• Fixed an issue where the Screen Reader didn’t function properly when viewing possible Affixes when enchanting.

• Fixed an issue where the Screen reader didn’t announce if an active Governing Stone would function with a highlighted Tuning Stone.

• Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.

• Fixed an issue where the Screen Reader didn’t properly communicate the text related to Smoldering Ashes.

• Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.

Gameplay

• Fixed an issue where the Ring of Starless Skies wouldn’t grant stacks when casting channeled skills.

• Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.

• Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.

• Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.

Dungeons and Strongholds

• Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.

• Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.

• Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.

• Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.

• Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.

• Fixed an issue where Watchmen could spawn outside the map in Light’s Watch, which would block progression.

• Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.

Miscellaneous

• Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.

• Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.

• Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.

• Fixed an issue where Harlequin Crest was the wrong colour when equipped.

• Various performance, stability, visual, UI, and audio improvements.



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